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Golem

Monster from a Digital Film Production course taken at 3dsense Media School. Responsible for Modeling, rigging, look development and shaders for the golem. Modelled in Zbrush and Maya, textured in substance and Houdini rendered in Redshift Houdini. Interesting group project learning a different workflow due to the texel density needed between character elements and a large monster.

Short Golem Clip (Only Responsible for Golem, less animation)

Shot From Film

Shot From Film

Shot From Film

Shot From Film

Golem Turn Table
Animation By Alex Li

Golem Rig
Animation By Alex Li