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Real-Time Sci Fi Character

A real-time character I created for a university group project called "Singularity".
Gain valuable insight into real-time cinematic production in Unreal Engine could definitely reduce the poly count for the character, but it was overlooked due to time constraints.
relatively satisfied with it for now. Will definitely improve in the future. All C&Cs welcomed

Shots From Film

Shots From Film

Shots From Film

Shots From Film

Shots From Film

Shots From Film

Shots From Film

Shots From Film